Game Nights – inspiration needed
Posted by maebius on 12 Jun 2009 at 12:16 pm | Tagged as: Games, Random, Sprogling
My 5yr old son has been really enjoying “game night” on some evenings, and yet our collection is limited to CandyLand, Chutes&Ladders and such for kid-games, or RISK/Monopoly/Chess for more adult games (beyond the ubiquitous Video Games),…. and I’m looking for something a bit more middle-ground.
Kid-friendly but not as easy/boring as Candyland.
He kinda likes UNO, but card games are tougher since he can’t hold the cards properly. Things like Poker/solitaire/Snap/ don’t quite hold his interest as much mainly due to the whole “hold all your cards” thing. From what I recall, even the cheap-ass cad games are different enough from “card games” with 4 suits, etc, that they might be a nice change of pace. He’s even gotten the concepts of playing FLUXX, which is sometimes too hard, and sometimes too easy, depending on the rules we use. Still, it’s just cards, which has limited appeal after a while.
Thus, I’m just looking around mainly for rules-sets online to create our own cheap version of some games. I had thought something Catan-lite or Carcassonne might be interesting enough for him, or a simplified tabletop RPG/Warhammer type thing might be interesting… but unsure.
Since some of my readers probably have played more of those types of games than I have lately, would you suggest any particular style/name of a game for a very intelligent and awesome 5 year old?
Just thinking out loud, no pressure to provide rule-lists or such. I am mostly looking for inspiration and perhaps a game-name to look up or some-such. :)
Any thoughts?
One game I created on my own last autumn, which we loved to death for a while, I called “Early bird catches the worm”.
Basically, the game board was a simple “move X# spaces” based on a die roll. The “start” was up in a tree, and the “finish” was a hole in the ground, with the path of spaces winding through the branches, across the clouds, and down to the ground… all drawn in pen/highlighter on the back of those big desk-size calendar sheets from corporate workplaces.
All players were birds, and the unique catch was having separate game-piece (hunk of play-dough) which started 8-10 spaces away from the finish line and represented the worm. (where the tree-trunk intersected the ground). Each round, players would roll the die, and move the appropriate number of spaces. After each player went once, the worm would move one space ahead.
If the ‘worm’ reached the finish before any of the player/birds, no one wins. Otherwise, first bird to catch the worm won.
This was simple, fun, and the additional non-player worm make an interesting addition to the usual “first one to end wins” and caused great fun and giggles when the birds won and ate the worm. Of course, over the course of playing this, we added a few house rules like one space that gave you a twig which could be dropped on the worm to make it lose a turn, a feather that let you swoop ahead three spaces, birdseed on hte ground that made you lose a turn, and all manner of “extra complications”.
I have never played this but have been intrigued by it for a while now:
http://www.learningherbs.com/wildcraft.html
it might not be the sort of thing you’re looking for but you will see why I might think it looks fun
Ooh! I vaguely remember seeing that game a long time ago when the sprog was still not walking, and it had totally slipped my mind! That might be a very awesome thing to grab for his birthday or some-such. Thanks for the reminder!
There is a card game called “Set” that my daughter and I absolutely loved playing while I was homeschooling her. There are no cards to be held since they are placed (3 rows of 4 as an example) face up on a table. The goal is to find sets of three among the cards – matching colors, matching shapes, matching number of shapes, matching patterns, or absolutely nothing in common at all which would also make them a “Set”. Each time a player finds a set they say “set” and remove the three cards and those cards are replenished by new cards – game continuing until all cards are gone or no more sets can be made. It builds thinking skills and encourages thinking outside of the box. You’ll be surprised how quickly children catch on and are soon kicking your butt at this game! My daughter started playing it at 5 years old and it’s still one of her favorite games.
http://www.amazon.com/SET-Enterprises-4098363-Game/dp/B00000IV34
My daughter really enjoyed Harvest Time and Junior Labyrinth at about that age… also, you might try some old-fashioned games like Sorry, Parcheesi or Mancala. Shut the Box might also be good, and it teaches some simple addition skills as well.